getHeight.lua 408 B

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  1. return {
  2. summary = 'Get the height of the Texture.',
  3. description = 'Returns the height of the Texture.',
  4. arguments = {
  5. {
  6. name = 'mipmap',
  7. type = 'number',
  8. default = '1',
  9. description = 'The mipmap level to get the height of.'
  10. }
  11. },
  12. returns = {
  13. {
  14. name = 'height',
  15. type = 'number',
  16. description = 'The height of the Texture, in pixels.'
  17. }
  18. }
  19. }