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- return {
- tag = 'graphicsPrimitives',
- summary = 'Draw a box.',
- description = [[
- Draws a box. This is similar to `lovr.graphics.cube` except you can have different values for
- the width, height, and depth of the box.
- ]],
- arguments = {
- material = {
- type = 'Material',
- description = 'The Material to apply to the box.'
- },
- mode = {
- type = 'DrawStyle',
- description = 'How to draw the box.'
- },
- transform = {
- type = 'mat4',
- description = 'The transform of the box.'
- },
- x = {
- type = 'number',
- default = '0',
- description = 'The x coordinate of the center of the box.'
- },
- y = {
- type = 'number',
- default = '0',
- description = 'The y coordinate of the center of the box.'
- },
- z = {
- type = 'number',
- default = '0',
- description = 'The z coordinate of the center of the box.'
- },
- width = {
- type = 'number',
- default = '1',
- description = 'The width of the box, in meters.'
- },
- height = {
- type = 'number',
- default = '1',
- description = 'The height of the box, in meters.'
- },
- depth = {
- type = 'number',
- default = '1',
- description = 'The depth of the box, in meters.'
- },
- angle = {
- type = 'number',
- default = '0',
- description = 'The rotation of the box around its rotation axis, in radians.'
- },
- ax = {
- type = 'number',
- default = '0',
- description = 'The x coordinate of the axis of rotation.'
- },
- ay = {
- type = 'number',
- default = '1',
- description = 'The y coordinate of the axis of rotation.'
- },
- az = {
- type = 'number',
- default = '0',
- description = 'The z coordinate of the axis of rotation.'
- }
- },
- returns = {},
- variants = {
- {
- arguments = { 'mode', 'x', 'y', 'z', 'width', 'height', 'depth', 'angle', 'ax', 'ay', 'az' },
- returns = {}
- },
- {
- arguments = { 'material', 'x', 'y', 'z', 'width', 'height', 'depth', 'angle', 'ax', 'ay', 'az' },
- returns = {}
- },
- {
- arguments = { 'mode', 'transform' },
- returns = {}
- },
- {
- arguments = { 'material', 'transform' },
- returns = {}
- }
- }
- }
|