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- return {
- tag = 'window',
- summary = 'Clear the screen.',
- description = [[
- Clears the screen, resetting the color, depth, and stencil information to default values. This
- function is called automatically by `lovr.run` at the beginning of each frame to clear out the
- data from the previous frame.
- ]],
- arguments = {
- color = {
- type = 'boolean',
- default = 'true',
- description = 'Whether or not to clear color information on the screen.'
- },
- depth = {
- type = 'boolean',
- default = 'true',
- description = 'Whether or not to clear the depth information on the screen.'
- },
- stencil = {
- type = 'boolean',
- default = 'true',
- description = 'Whether or not to clear the stencil information on the screen.'
- },
- r = {
- type = 'number',
- description = 'The value to clear the red channel to, from 0.0 to 1.0.'
- },
- g = {
- type = 'number',
- description = 'The value to clear the green channel to, from 0.0 to 1.0.'
- },
- b = {
- type = 'number',
- description = 'The value to clear the blue channel to, from 0.0 to 1.0.'
- },
- a = {
- type = 'number',
- description = 'The value to clear the alpha channel to, from 0.0 to 1.0.'
- },
- hex = {
- type = 'number',
- description = 'A hexcode to clear the color to, in the form `0xffffff` (alpha unsupported).'
- },
- z = {
- type = 'number',
- default = '1.0',
- description = 'The value to clear the depth buffer to.'
- },
- s = {
- type = 'number',
- default = '0',
- description = 'The integer value to clear the stencil buffer to.'
- }
- },
- returns = {},
- variants = {
- {
- description = [[
- Clears the color, depth, and stencil to their default values. Color will be cleared to the
- current background color, depth will be cleared to 1.0, and stencil will be cleared to 0.
- ]],
- arguments = { 'color', 'depth', 'stencil' },
- returns = {}
- },
- {
- arguments = { 'r', 'g', 'b', 'a', 'z', 's' },
- returns = {}
- },
- {
- arguments = { 'hex' },
- returns = {}
- }
- },
- notes = [[
- The first two variants of this function can be mixed and matched, meaning you can use booleans
- for some of the values and numeric values for others.
- If you are using `lovr.graphics.setStencilTest`, it will not affect how the screen gets cleared.
- Instead, you can use `lovr.graphics.fill` to draw a fullscreen quad, which will get masked by
- the active stencil.
- ]],
- related = {
- 'lovr.graphics.setBackgroundColor'
- }
- }
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