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- return {
- tag = 'modules',
- summary = 'Renders graphics.',
- description = [[
- The `lovr.graphics` module renders graphics to displays. Anything rendered using this module
- will automatically show up in the VR headset if one is connected, otherwise it will just show up
- in a window on the desktop.
- ]],
- sections = {
- {
- name = 'Drawing',
- tag = 'graphicsPrimitives',
- description = 'Simple functions for drawing simple shapes.'
- },
- {
- name = 'Objects',
- tag = 'graphicsObjects',
- description = [[
- Several graphics-related objects can be created with the graphics module. Try to avoid
- calling these functions in `lovr.update` or `lovr.draw`, because then the objects will be
- loaded every frame, which can really slow things down!
- ]]
- },
- {
- name = 'Transforms',
- tag = 'graphicsTransforms',
- description = [[
- These functions manipulate the 3D coordinate system. By default the negative z axis points
- forwards and the positive y axis points up. Manipulating the coordinate system can be used
- to create a hierarchy of rendered objects. Thinking in many different coordinate systems
- can be challenging though, so be sure to brush up on 3D math first!
- ]]
- },
- {
- name = 'State',
- tag = 'graphicsState',
- description = [[
- These functions get or set graphics state. Graphics state is is a collection of small
- settings like the background color of the scene or the active shader. Keep in mind that all
- this state is **global**, so if you change a setting, the change will persist until that
- piece of state is changed again.
- ]]
- },
- {
- name = 'Window',
- tag = 'window',
- description = [[
- Get info about the desktop window or operate on the underlying graphics context.
- ]]
- }
- }
- }
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