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- return {
- tag = 'graphicsObjects',
- summary = 'Create a new Material.',
- description = [[
- Creates a new Material. Materials are sets of colors, textures, and other parameters that
- affect the appearance of objects. They can be applied to `Model`s, `Mesh`es, and most graphics
- primitives accept a Material as an optional first argument.
- ]],
- arguments = {
- texture = {
- type = 'Texture',
- description = 'The diffuse texture.'
- },
- canvas = {
- type = 'Canvas',
- description = 'A Canvas to use as the diffuse texture.'
- },
- r = {
- type = 'number',
- default = '1',
- description = 'The red component of the diffuse color.'
- },
- g = {
- type = 'number',
- default = '1',
- description = 'The green component of the diffuse color.'
- },
- b = {
- type = 'number',
- default = '1',
- description = 'The blue component of the diffuse color.'
- },
- a = {
- type = 'number',
- default = '1',
- description = 'The alpha component of the diffuse color.'
- },
- hex = {
- type = 'number',
- default = '0xffffff',
- description = 'A hexcode to use for the diffuse color (alpha is not supported).'
- }
- },
- returns = {
- material = {
- type = 'Material',
- description = 'The new Material.'
- }
- },
- variants = {
- {
- arguments = {},
- returns = { 'material' }
- },
- {
- arguments = { 'texture', 'r', 'g', 'b', 'a' },
- returns = { 'material' }
- },
- {
- arguments = { 'canvas', 'r', 'g', 'b', 'a' },
- returns = { 'material' }
- },
- {
- arguments = { 'r', 'g', 'b', 'a' },
- returns = { 'material' }
- },
- {
- arguments = { 'hex' },
- returns = { 'material' }
- }
- },
- notes = [[
- - Scalar properties will default to `1.0`.
- - Color properties will default to `(1.0, 1.0, 1.0, 1.0)`, except for `emissive` which will
- default to `(0.0, 0.0, 0.0, 0.0)`.
- - Textures will default to `nil` (a single 1x1 white pixel will be used for them).
- ]]
- }
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