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- return {
- tag = 'graphicsState',
- summary = 'Set the camera pose.',
- description = [[
- Sets the pose for a single view. Objects rendered in this view will appear as though the camera
- is positioned using the given pose.
- Two views are supported, one for each eye. When rendering to the headset, both views are
- changed to match the estimated eye positions. These view poses are also available using
- `lovr.headset.getViewPose`.
- ]],
- arguments = {
- view = {
- type = 'number',
- description = 'The index of the view to update.'
- },
- x = {
- type = 'number',
- description = 'The x position of the viewer, in meters.'
- },
- y = {
- type = 'number',
- description = 'The y position of the viewer, in meters.'
- },
- z = {
- type = 'number',
- description = 'The z position of the viewer, in meters.'
- },
- angle = {
- type = 'number',
- description = 'The number of radians the viewer is rotated around its axis of rotation.'
- },
- ax = {
- type = 'number',
- description = 'The x component of the axis of rotation.'
- },
- ay = {
- type = 'number',
- description = 'The y component of the axis of rotation.'
- },
- az = {
- type = 'number',
- description = 'The z component of the axis of rotation.'
- },
- matrix = {
- type = 'Mat4',
- description = 'A matrix containing the viewer pose.'
- },
- inverted = {
- type = 'boolean',
- description = 'Whether the matrix is an inverted pose (a view matrix).'
- }
- },
- returns = {},
- variants = {
- {
- arguments = { 'view', 'x', 'y', 'z', 'angle', 'ax', 'ay', 'az' },
- returns = {}
- },
- {
- arguments = { 'view', 'matrix', 'inverted' },
- returns = {}
- }
- },
- notes = [[
- Non-stereo rendering will only use the first view.
- The inverted view poses (view matrices) are available as the `mat4 lovrViews[2]` variable in
- shaders. The current view matrix is available as `lovrView`.
- ]],
- related = {
- 'lovr.headset.getViewPose',
- 'lovr.headset.getViewCount',
- 'lovr.graphics.getProjection',
- 'lovr.graphics.setProjection'
- }
- }
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