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- return {
- tag = 'headset',
- summary = 'Render to the headset using a function.',
- description = [[
- Renders to each eye of the headset using a function.
- This function takes care of setting the appropriate graphics transformations to ensure that the
- scene is rendered as though it is being viewed through each eye of the player. It also takes
- care of setting the correct projection for the headset lenses.
- If the headset module is enabled, this function is called automatically by `lovr.run` with
- `lovr.draw` as the callback.
- ]],
- arguments = {
- {
- name = 'callback',
- type = 'function',
- arguments = {},
- returns = {},
- description = [[
- The function used to render. Any functions called will render to the headset instead of to
- the window.
- ]]
- }
- },
- returns = {},
- notes = [[
- When using the `pico` headset driver, headset rendering is asynchronous and the callback passed
- to `lovr.headset.renderTo` will not be called immediately.
- If the callback is `nil`, an empty frame cleared to current graphics background color will be
- submitted to the headset.
- ]]
- }
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