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- return {
- tag = 'joints',
- summary = 'Create a new DistanceJoint.',
- description = 'Creates a new DistanceJoint.',
- arguments = {
- {
- name = 'colliderA',
- type = 'Collider',
- description = 'The first collider to attach the Joint to.'
- },
- {
- name = 'colliderB',
- type = 'Collider',
- description = 'The second collider to attach the Joint to.'
- },
- {
- name = 'x1',
- type = 'number',
- description = 'The x position of the first anchor point, in world coordinates.'
- },
- {
- name = 'y1',
- type = 'number',
- description = 'The y position of the first anchor point, in world coordinates.'
- },
- {
- name = 'z1',
- type = 'number',
- description = 'The z position of the first anchor point, in world coordinates.'
- },
- {
- name = 'x2',
- type = 'number',
- description = 'The x position of the second anchor point, in world coordinates.'
- },
- {
- name = 'y2',
- type = 'number',
- description = 'The y position of the second anchor point, in world coordinates.'
- },
- {
- name = 'z2',
- type = 'number',
- description = 'The z position of the second anchor point, in world coordinates.'
- }
- },
- returns = {
- {
- name = 'joint',
- type = 'DistanceJoint',
- description = 'The new DistanceJoint.'
- }
- },
- notes = [[
- A distance joint tries to keep the two colliders a fixed distance apart. The distance is
- determined by the initial distance between the anchor points. The joint allows for rotation on
- the anchor points.
- ]],
- related = {
- 'lovr.physics.newBallJoint',
- 'lovr.physics.newHingeJoint',
- 'lovr.physics.newSliderJoint'
- }
- }
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