| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960 |
- return {
- tag = 'camera',
- summary = 'Get the viewport.',
- description = [[
- Returns the viewport, or `nil` if no viewport is set. Everything rendered will get mapped to
- the rectangle defined by the viewport. More specifically, this defines the transformation from
- normalized device coordinates to pixel coordinates.
- ]],
- arguments = {},
- returns = {
- x = {
- type = 'number',
- description = 'The x coordinate of the upper-left corner of the viewport.',
- },
- y = {
- type = 'number',
- description = 'The y coordinate of the upper-left corner of the viewport.',
- },
- w = {
- type = 'number',
- description = 'The width of the viewport.',
- },
- h = {
- type = 'number',
- description = 'The height of the viewport. May be negative.',
- },
- dmin = {
- type = 'number',
- default = '0.0',
- description = 'The min component of the depth range.'
- },
- dmax = {
- type = 'number',
- default = '1.0',
- description = 'The max component of the depth range.'
- }
- },
- variants = {
- {
- arguments = {},
- returns = { 'x', 'y', 'w', 'h', 'dmin', 'dmax' }
- }
- },
- notes = [[
- The viewport will apply to all draws in a Pass when the pass is submitted.
- The viewport rectangle can use floating point numbers.
- A negative viewport height (with a y coordinate equal to the bottom of the viewport) can be used
- to flip the rendering vertically.
- The default viewport extends from `(0, 0)` to the dimensions of the target textures, with min
- depth and max depth respectively set to 0 and 1.
- ]],
- related = {
- 'Pass:getScissor',
- 'Pass:setScissor',
- 'Pass:getDimensions'
- }
- }
|