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- return {
- tag = 'drawing',
- summary = 'Draw points.',
- description = 'Draws points. `Pass:mesh` can also be used to draw points using a `Buffer`.',
- arguments = {
- x = {
- type = 'number',
- description = 'The x coordinate of the first point.'
- },
- y = {
- type = 'number',
- description = 'The y coordinate of the first point.'
- },
- z = {
- type = 'number',
- description = 'The z coordinate of the first point.'
- },
- t = {
- type = 'table',
- description = 'A table of numbers or Vec3 objects (not both) representing point positions.'
- },
- v = {
- type = 'Vec3',
- description = 'A vector containing the position of the first point to draw.'
- },
- ['...'] = {
- type = '*',
- description = 'More points.'
- }
- },
- returns = {},
- variants = {
- {
- arguments = { 'x', 'y', 'z', '...' },
- returns = {}
- },
- {
- arguments = { 't' },
- returns = {}
- },
- {
- arguments = { 'v', '...' },
- returns = {}
- }
- },
- notes = [[
- To change the size of points, set the `pointSize` shader flag in `lovr.graphics.newShader` or
- write to the `PointSize` variable in the vertex shader. Points are always the same size on the screen, regardless of distance, and the units are in pixels.
- ]]
- }
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