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- return {
- tag = 'pipeline',
- summary = 'Change the color channels affected by drawing.',
- description = [[
- Sets the color channels affected by drawing, on a per-channel basis. Disabling color writes is
- often used to render to the depth or stencil buffer without affecting existing pixel colors.
- ]],
- arguments = {
- index = {
- type = 'number',
- description = 'The index of the canvas texture to update.'
- },
- r = {
- type = 'boolean',
- description = 'Whether the red component should be affected by draws.'
- },
- g = {
- type = 'boolean',
- description = 'Whether the green component should be affected by draws.'
- },
- b = {
- type = 'boolean',
- description = 'Whether the blue component should be affected by draws.'
- },
- a = {
- type = 'boolean',
- description = 'Whether the alpha component should be affected by draws.'
- },
- enable = {
- type = 'boolean',
- description = 'Whether all color components should be affected by draws.'
- }
- },
- returns = {},
- variants = {
- {
- arguments = { 'enable' },
- returns = {}
- },
- {
- arguments = { 'r', 'g', 'b', 'a' },
- returns = {}
- },
- {
- arguments = { 'index', 'enable' },
- returns = {}
- },
- {
- arguments = { 'index', 'r', 'g', 'b', 'a' },
- returns = {}
- }
- },
- notes = 'By default, color writes are enabled for all channels.',
- related = {
- 'Pass:setDepthWrite',
- 'Pass:setStencilWrite'
- }
- }
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