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- return {
- tag = 'pipeline',
- summary = 'Set the sampler.',
- description = [[
- Sets the default `Sampler` to use when sampling textures. It is also possible to send a custom
- sampler to a shader using `Pass:send` and use that instead, which allows customizing the sampler
- on a per-texture basis.
- ]],
- arguments = {
- sampler = {
- type = 'Sampler',
- description = 'The default sampler shaders will use when reading from textures.'
- },
- filter = {
- type = 'FilterMode',
- default = [['linear']],
- description = [[
- The default filter mode to use when sampling textures (the `repeat` wrap mode will be used).
- ]]
- }
- },
- returns = {},
- variants = {
- {
- arguments = { 'filter' },
- returns = {}
- },
- {
- arguments = { 'sampler' },
- returns = {}
- }
- },
- notes = [[
- The `getPixel` shader helper function will use this sampler.
- When a Pass is reset, its sampler will be reset to `linear`.
- The sampler applies to all draws in the pass on submit, regardless of when the sampler is set.
- ]],
- example = [[
- function lovr.draw(pass)
- pass:setSampler('nearest') -- activate minecraft mode
- pass:setMaterial(rock)
- pass:cube(x, y, z)
- end
- ]]
- }
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