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- return {
- tag = 'camera',
- summary = 'Set the viewport.',
- description = [[
- Sets the viewport. Everything rendered will get mapped to the rectangle defined by the
- viewport. More specifically, this defines the transformation from normalized device coordinates
- to pixel coordinates.
- ]],
- arguments = {
- x = {
- type = 'number',
- description = 'The x coordinate of the upper-left corner of the viewport.',
- },
- y = {
- type = 'number',
- description = 'The y coordinate of the upper-left corner of the viewport.',
- },
- w = {
- type = 'number',
- description = 'The width of the viewport. Must be positive.',
- },
- h = {
- type = 'number',
- description = 'The height of the viewport. May be negative.',
- },
- dmin = {
- type = 'number',
- default = '0.0',
- description = 'The min component of the depth range, between 0 and 1.'
- },
- dmax = {
- type = 'number',
- default = '1.0',
- description = 'The max component of the depth range, between 0 and 1.'
- }
- },
- returns = {},
- variants = {
- {
- arguments = { 'x', 'y', 'w', 'h', 'dmin', 'dmax' },
- returns = {}
- },
- {
- description = 'Disable the viewport.',
- arguments = {},
- returns = {}
- }
- },
- notes = [[
- The viewport will apply to all draws in a Pass when the pass is submitted, even if this function
- is called after adding the draws.
- The viewport rectangle can use floating point numbers.
- A negative viewport height (with a y coordinate equal to the bottom of the viewport) can be used
- to flip the rendering vertically.
- The default viewport extends from `(0, 0)` to the dimensions of the target textures, with min
- depth and max depth respectively set to 0 and 1.
- ]],
- related = {
- 'Pass:getScissor',
- 'Pass:setScissor',
- 'Pass:getDimensions'
- }
- }
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