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- return {
- description = [[
- These are the different things `Texture`s can be used for. When creating a Texture, a set of
- these flags can be provided, restricting what operations are allowed on the texture. Using a
- smaller set of flags may improve performance. If none are provided, the only usage flag applied
- is `sample`.
- ]],
- values = {
- {
- name = 'sample',
- description = [[
- Whether the texture can be sampled from in Shaders (i.e. used in a material, or bound to a
- variable with a `texture` type, like `texture2D`).
- ]]
- },
- {
- name = 'render',
- description = [[
- Whether the texture can be rendered to (i.e. by using it as a render target in
- `lovr.graphics.pass`).
- ]]
- },
- {
- name = 'storage',
- description = [[
- Whether the texture can be used as a storage texture for compute operations (i.e. bound to
- a variable with an `image` type, like `image2D`).
- ]]
- },
- {
- name = 'transfer',
- description = [[
- Whether the texture can be used for transfer operations like `Texture:setPixels`,
- `Texture:blit`, etc.
- ]]
- }
- }
- }
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