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- return {
- tag = 'headset',
- summary = 'Change current passthrough mode.',
- description = [[
- Sets a new passthrough mode. Not all headsets support all passthrough modes. Use
- `lovr.headset.getPassthroughModes` to see which modes are supported.
- ]],
- arguments = {
- transparent = {
- type = 'boolean',
- description = [[
- Whether the headset should use a transparent passthrough mode. When false, this will
- request the `opaque` mode. When true, either `blend` or `add` will be requested, based on
- what the VR runtime supports.
- ]]
- },
- mode = {
- type = 'PassthroughMode',
- description = 'The passthrough mode to request.'
- }
- },
- returns = {
- success = {
- type = 'boolean',
- description = 'Whether the passthrough mode was supported and successfully enabled.'
- }
- },
- variants = {
- {
- arguments = { 'mode' },
- returns = { 'success' }
- },
- {
- arguments = { 'transparent' },
- returns = { 'success' }
- },
- {
- description = 'Switch to the headset\'s default passthrough mode.',
- arguments = {},
- returns = { 'success' }
- },
- },
- notes = [[
- When using one of the transparent passthrough modes, be sure to set the alpha of the background
- color to zero using `lovr.graphics.setBackgroundColor`, so the background shows through.
- ]],
- related = {
- 'lovr.headset.getPassthroughModes'
- }
- }
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