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- return {
- summary = 'Create a view transform that looks from a position to target position.',
- description = [[
- Sets a view transform matrix that moves and orients camera to look at a target point.
- This is useful for changing camera position and orientation. The resulting Mat4 matrix can be
- passed to `lovr.graphics.transform()` directly (without inverting) before rendering the scene.
- The lookAt() function produces same result as target() after matrix inversion.
- ]],
- arguments = {
- from = {
- type = 'Vec3',
- description = 'The position of the viewer.'
- },
- to = {
- type = 'Vec3',
- description = 'The position of the target.'
- },
- up = {
- type = 'Vec3',
- default = 'Vec3(0, 1, 0)',
- description = 'The up vector of the viewer.'
- }
- },
- returns = {
- self = {
- type = 'Mat4',
- description = 'The modified matrix.'
- }
- },
- variants = {
- {
- arguments = { 'from', 'to', 'up' },
- returns = { 'self' }
- }
- },
- related = {
- 'Mat4:target',
- 'Quat:direction'
- }
- }
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