setAwake.lua 625 B

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  1. return {
  2. summary = 'Put the Collider to sleep or wake it up.',
  3. description = [[
  4. Manually puts the Collider to sleep or wakes it up. You can do this if you know a Collider
  5. won't be touched for a while or if you need to it be active.
  6. ]],
  7. arguments = {
  8. awake = {
  9. type = 'boolean',
  10. description = 'Whether the Collider should be awake.'
  11. }
  12. },
  13. returns = {},
  14. variants = {
  15. {
  16. arguments = { 'awake' },
  17. returns = {}
  18. }
  19. },
  20. related = {
  21. 'World:isSleepingAllowed',
  22. 'World:setSleepingAllowed',
  23. 'Collider:isSleepingAllowed',
  24. 'Collider:setSleepingAllowed'
  25. }
  26. }