init.lua 220 B

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  1. return {
  2. summary = 'A mesh Shape.',
  3. description = 'A type of `Shape` that can be used for triangle meshes.',
  4. extends = 'Shape',
  5. constructors = {
  6. 'lovr.physics.newMeshShape',
  7. 'World:newMeshCollider'
  8. }
  9. }