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- return {
- tag = 'worldCollision',
- summary = 'Iterate over pairs of nearby shapes.',
- description = [[
- Returns an iterator that can be used to iterate over "overlaps", or potential collisions between
- pairs of shapes in the World. This should be called after using `World:computeOverlaps` to
- compute the list of overlaps. Usually this is called automatically by `World:update`.
- ]],
- arguments = {},
- returns = {
- iterator = {
- type = 'function',
- arguments = {},
- returns = {},
- description = 'A Lua iterator, usable in a for loop.'
- }
- },
- variants = {
- {
- arguments = {},
- returns = { 'iterator' }
- }
- },
- example = [[
- world:computeOverlaps()
- for shapeA, shapeB in world:overlaps() do
- local areColliding = world:collide(shapeA, shapeB)
- print(shapeA, shapeB, areColliding)
- end
- ]],
- related = {
- 'World:computeOverlaps',
- 'World:collide',
- 'World:update'
- }
- }
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