tick === Gives `love.run` superpowers, including a [fixed timestep model](http://gafferongames.com/game-physics/fix-your-timestep/) and framerate limiting. Usage --- Copy the `tick.lua` file to a project directory and require it, which returns a table that includes all of the functionality. ```lua local tick = require 'tick' function love.load(arg) tick.framerate = 60 -- Limit framerate to 60 frames per second. end ``` Documentation --- ### Properties These are simple variables that can be set on the `tick` table to change its behavior. - `tick.framerate = -1` Sets the maximum number of frames per second that can occur. For example, setting framerate to 60 will limit the number of calls to `love.draw` to 60 per second. Can be set to -1 for unlimited framerate (the default). - `tick.rate = .03` Sets the tick rate of the fixed timestep model (in seconds per tick), which limits the number of calls to `love.update`. As a consequence, the `dt` argument passed to `love.update` will always be `tick.rate`. The default is 33 ticks per second. - `tick.timescale = 1` Multiplies all time values by this factor. For example, setting `timescale` to `0.5` could be used for a bullet time effect. - `tick.sleep = .001` The number of milliseconds to sleep at the end of a frame. The default of .001 is recommended so you're nice to the player's CPU. ### Read-only Values These are timing values that can be read from the `tick` table. They should only be read, but I guess you can write to them if you want. - `tick.dt` A read-only value representing the time elapsed since the last frame. This is *not* the `dt` passed into `love.update`. - `tick.accum` A read-only value representing an accumulation of time. In `love.draw` this will always be less than `tick.rate`. - `tick.tick` A read-only value representing the current tick. On the first call to `love.update` this will return 1, on the second call it will return 2, and so on. - `tick.frame` A read-only value representing the current frame. On the first call to `love.draw` this will return 1, on the second call it will return 2, and so on. License --- MIT, see LICENSE for details.