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- -------------------------------------------------------------------------------
- -- Spine Runtimes Software License
- -- Version 2.1
- --
- -- Copyright (c) 2013, Esoteric Software
- -- All rights reserved.
- --
- -- You are granted a perpetual, non-exclusive, non-sublicensable and
- -- non-transferable license to install, execute and perform the Spine Runtimes
- -- Software (the "Software") solely for internal use. Without the written
- -- permission of Esoteric Software (typically granted by licensing Spine), you
- -- may not (a) modify, translate, adapt or otherwise create derivative works,
- -- improvements of the Software or develop new applications using the Software
- -- or (b) remove, delete, alter or obscure any trademarks or any copyright,
- -- trademark, patent or other intellectual property or proprietary rights
- -- notices on or in the Software, including any copy thereof. Redistributions
- -- in binary or source form must include this license and terms.
- --
- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- -- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local AttachmentType = require "lib/spine-lua/AttachmentType"
- local RegionAttachment = require "lib/spine-lua/RegionAttachment"
- local BoundingBoxAttachment = require "lib/spine-lua/BoundingBoxAttachment"
- local AttachmentLoader = {}
- function AttachmentLoader.new ()
- local self = {}
- function self:newRegionAttachment (skin, name, path)
- return RegionAttachment.new(name)
- end
- function self:newMeshAttachment (skin, name, path)
- return MeshAttachment.new(name)
- end
- function self:newSkinningMeshAttachment (skin, name, path)
- return SkinningMeshAttachment.new(name)
- end
- function self:newBoundingBoxAttachment (skin, name)
- return BoundingBoxAttachment.new(name)
- end
- return self
- end
- return AttachmentLoader
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