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- -------------------------------------------------------------------------------
- -- Spine Runtimes Software License
- -- Version 2.1
- --
- -- Copyright (c) 2013, Esoteric Software
- -- All rights reserved.
- --
- -- You are granted a perpetual, non-exclusive, non-sublicensable and
- -- non-transferable license to install, execute and perform the Spine Runtimes
- -- Software (the "Software") solely for internal use. Without the written
- -- permission of Esoteric Software (typically granted by licensing Spine), you
- -- may not (a) modify, translate, adapt or otherwise create derivative works,
- -- improvements of the Software or develop new applications using the Software
- -- or (b) remove, delete, alter or obscure any trademarks or any copyright,
- -- trademark, patent or other intellectual property or proprietary rights
- -- notices on or in the Software, including any copy thereof. Redistributions
- -- in binary or source form must include this license and terms.
- --
- -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- -- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- -------------------------------------------------------------------------------
- local SkeletonData = {}
- function SkeletonData.new ()
- local self = {
- version = 0, hash = 0,
- width = 0, height = 0,
- bones = {},
- slots = {},
- slotNameIndices = {},
- skins = {},
- events = {},
- animations = {},
- ikConstraints = {},
- defaultSkin = nil
- }
- function self:findBone (boneName)
- if not boneName then error("boneName cannot be nil.", 2) end
- for i,bone in ipairs(self.bones) do
- if bone.name == boneName then return bone end
- end
- return nil
- end
- function self:findBoneIndex (boneName)
- if not boneName then error("boneName cannot be nil.", 2) end
- for i,bone in ipairs(self.bones) do
- if bone.name == boneName then return i end
- end
- return -1
- end
- function self:findSlot (slotName)
- if not slotName then error("slotName cannot be nil.", 2) end
- for i,slot in ipairs(self.slots) do
- if slot.name == slotName then return slot end
- end
- return nil
- end
- function self:findSlotIndex (slotName)
- if not slotName then error("slotName cannot be nil.", 2) end
- return self.slotNameIndices[slotName] or -1
- end
- function self:findSkin (skinName)
- if not skinName then error("skinName cannot be nil.", 2) end
- for i,skin in ipairs(self.skins) do
- if skin.name == skinName then return skin end
- end
- return nil
- end
- function self:findEvent (eventName)
- if not eventName then error("eventName cannot be nil.", 2) end
- for i,event in ipairs(self.events) do
- if event.name == eventName then return event end
- end
- return nil
- end
- function self:findAnimation (animationName)
- if not animationName then error("animationName cannot be nil.", 2) end
- for i,animation in ipairs(self.animations) do
- if animation.name == animationName then return animation end
- end
- return nil
- end
- function self:findIkConstraint (ikConstraintName)
- if not ikConstraintName then error("ikConstraintName cannot be nil.", 2) end
- for i,ikConstraint in ipairs(self.ikConstraints) do
- if ikConstraint.name == ikConstraintName then return ikConstraint end
- end
- return nil
- end
- return self
- end
- return SkeletonData
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