Slot.lua 2.9 KB

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  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes Software License
  3. -- Version 2.1
  4. --
  5. -- Copyright (c) 2013, Esoteric Software
  6. -- All rights reserved.
  7. --
  8. -- You are granted a perpetual, non-exclusive, non-sublicensable and
  9. -- non-transferable license to install, execute and perform the Spine Runtimes
  10. -- Software (the "Software") solely for internal use. Without the written
  11. -- permission of Esoteric Software (typically granted by licensing Spine), you
  12. -- may not (a) modify, translate, adapt or otherwise create derivative works,
  13. -- improvements of the Software or develop new applications using the Software
  14. -- or (b) remove, delete, alter or obscure any trademarks or any copyright,
  15. -- trademark, patent or other intellectual property or proprietary rights
  16. -- notices on or in the Software, including any copy thereof. Redistributions
  17. -- in binary or source form must include this license and terms.
  18. --
  19. -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. -- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  25. -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  26. -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  27. -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  28. -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. -------------------------------------------------------------------------------
  30. local Slot = {}
  31. function Slot.new (slotData, bone)
  32. if not slotData then error("slotData cannot be nil", 2) end
  33. if not bone then error("bone cannot be nil", 2) end
  34. local self = {
  35. data = slotData,
  36. bone = bone,
  37. r = 1, g = 1, b = 1, a = 1,
  38. attachment = nil,
  39. attachmentTime = 0,
  40. attachmentVertices = nil,
  41. attachmentVerticesCount = 0
  42. }
  43. function self:setColor (r, g, b, a)
  44. self.r = r
  45. self.g = g
  46. self.b = b
  47. self.a = a
  48. end
  49. function self:setAttachment (attachment)
  50. self.attachment = attachment
  51. self.attachmentTime = self.bone.skeleton.time
  52. self.attachmentVerticesCount = 0
  53. end
  54. function self:setAttachmentTime (time)
  55. self.attachmentTime = self.bone.skeleton.time - time
  56. end
  57. function self:getAttachmentTime ()
  58. return self.bone.skeleton.time - self.attachmentTime
  59. end
  60. function self:setToSetupPose ()
  61. local data = self.data
  62. self:setColor(data.r, data.g, data.b, data.a)
  63. local attachment
  64. if data.attachmentName then
  65. attachment = self.bone.skeleton:getAttachment(data.name, data.attachmentName)
  66. end
  67. self:setAttachment(attachment)
  68. end
  69. self:setToSetupPose()
  70. return self
  71. end
  72. return Slot