return { starters = { 'bruju', 'thuju', 'xuju', 'kuju' }, biomeOrder = { 'forest', 'cavern', 'tundra', 'volcano' }, hats = {'beret', 'crown', 'eyepatch', 'horns', 'party', 'santa', 'wizard'}, attributes = { list = {'vitality', 'strength', 'agility', 'flow'}, baseCost = 30, costIncrease = 20, descriptions = { vitality = 'Increases the health of your minion.', strength = 'Increases the damage that minions deal with attacks.', agility = 'Makes your minions move faster and attack faster.', flow = 'Makes your minions deal more damage with special abilities and reduces their cooldowns.' }, vitality = { health = 10 }, strength = { damage = 3 }, agility = { speed = 3, attackSpeed = .03 }, flow = { haste = .2, spirit = 12 } }, elites = { baseModifier = .005, levelModifier = .0015, jujuModifier = 3, scale = 1.25, healthModifier = 3, damageModifier = 1.5, buffs = { sinister = { damageModifier = 1.75 }, chilling = { exhaust = .65, slow = .65, duration = 1 }, parasitic = { lifesteal = .3 }, spined = { reflect = 1 }, venomous = { dotModifier = .35, dotTimer = 3 }, hulking = { healthModifier = 2, slow = .5 }, demolisher = { damageModifier = 5 }, rallying = { range = 200, speedModifier = 2 }, frenzied = { frenzy = .3, haste = 1, healthModifier = .5 }, pummeling = { offset = 75 }, cursed = { range = 100, weakenModifier = .6 } } }, player = { baseCooldown = 3, minCooldown = .75, baseJuju = 50, jujuRate = 1, maxHealthPerMinute = 15, colors = { purple = {.6, .2, .9}, red = {.9, .2, .2}, blue = {.2, .2, .9}, green = {.2, .9, .2}, black = {.3, .3, .3}, white = {1, 1, 1} }, colorOrder = {'purple', 'red', 'blue', 'green', 'black', 'white'} }, shruju = { lifetime = 60 }, biomes = { forest = { name = 'The Overgrowth', description = 'A forest', minion = 'bruju' }, cavern = { name = 'The Hollow', description = 'A cave', minion = 'xuju' }, tundra = { name = 'The Wild North', description = 'A mountain', minion = 'kuju' }, volcano = { name = 'The Cinders', description = 'A volcano', minion = 'thuju' } }, juju = { minimum = { base = 20, exponent = .7, coefficient = 1 }, maximum = { base = 30, exponent = .7, coefficient = 1.2 } }, medals = { bronze = 300, silver = 600, gold = 1200 }, runes = { maxLevels = { forest = 35, cavern = 50, tundra = 70, volcano = 100 }, stats = {'health', 'damage', 'speed', 'attackSpeed', 'spirit', 'haste'}, statRanges = { health = {10, 100}, damage = {3, 30}, speed = {3, 30}, attackSpeed = {.03, .3}, spirit = {10, 100}, haste = {.2, 1} }, abilities = { bruju = { burst = { damage = {5, 50}, range = {10, 50} }, siphon = { lifesteal = {.01, .1} }, retaliation = { frenzy = {.03, .15} }, rewind = { chance = {.01, .15} } }, xuju = { rend = { chance = {.01, .05} }, ghostarmor = { chance = {.01, .05} }, voidmetal = { chance = {.01, .05} }, fury = { perStack = {.01, .08} } }, kuju = { frozenorb = { damage = {5, 20}, slow = {.02, .15} }, avalanche = { knockback = {10, 30} }, frostbite = { damage = {1, 2}, size = {.1, .4} }, shiverarmor = { damage = {5, 20} }, crystallize = { stunChance = {.03, .15} } }, thuju = { wardofthorns = { reflect = {.05, .3} }, tremor = { damage = {5, 50}, stun = {.1, .75} }, vigor = { perStack = {2, 10} } } }, abilityFormatters = { bruju = { siphon = { lifesteal = {'percent', 'lifesteal'} }, retaliation = { frenzy = {'percent', 'attack speed'} }, rewind = { chance = {'percent', 'chance'} } }, xuju = { rend = { chance = {'percent', 'crit chance'} }, ghostarmor = { chance = {'percent', 'chance'} }, voidmetal = { chance = {'percent', 'chance'} }, fury = { perStack = {'percent', 'attack speed per stack'} } }, kuju = { frozenorb = { slow = {'percent', 'slow'} }, avalanche = { knockback = {'flat', 'knockback distance'} }, frostbite = { size = {'percent', 'size'} }, crystallize = { stunChance = {'percent', 'chance'} } }, thuju = { wardofthorns = { reflect = {'percent', 'damage reflected'} }, tremor = { stun = {'time', 'stun duration'} }, vigor = { perStack = {'flat', 'damage per stack'} } } }, abilityProxies = { xuju = { rend = 'buff', ghostarmor = 'buff', voidmetal = 'buff', fury = {'buff', 'rend'} }, kuju = { avalanche = {'ability', 'frozenorb'}, crystallize = {'ability', 'shiverarmor'} }, thuju = { vigor = {'ability', 'wardofthorns'} } }, prefixes = { 'Broken', 'Unpolished', 'Damaged', 'Scratched', 'Lost', 'Lesser', 'Ordinary', 'Prosaic', 'Common', 'Uncommon', 'Greater', 'Polished', 'Adept', 'Godly', 'Exquisite', 'Grand', 'Legendary' }, suffixes = { attributes = { agility = {'the Wind'}, agilityflow = {'Vigor'}, agilitystrength = {'Skill'}, agilityvitality = {'Energy'}, flow = {'Spirit'}, flowstrength = {'the Monk'}, flowvitality = {'the Gods'}, strength = {'Power'}, strengthvitality = {'the Bear'}, vitality = {'the Mountain'} }, stats = { health = {'Fortitude'}, damage = {'Might'}, speed = {'Swiftness'}, attackSpeed = {'Alacrity'}, spirit = {'Essence'}, haste = {'Refreshment'} }, abilities = { burst = {'the Supernova', 'Decimation', 'Eruption', 'the Explosion'}, siphon = {'the Leech', 'the Lamprey', 'Vampirism'}, retaliation = {'Vengeance', 'Revenge', 'Retribution'}, rewind = {'the Ages', 'Foresight'}, rend = {'Laceration', 'the Predator', 'Talons', 'Claws'}, ghostarmor = {'the Shade', 'the Wraith', 'Fog'}, voidmetal = {'Feint', 'Plasma'}, fury = {'Ire', 'Furor'}, frozenorb = {'the Snowflake', 'Ice'}, avalanche = {'the Glacier', 'Pummeling'}, frostbite = {'the Arctic', 'the Tundra', 'the Poles'}, shiverarmor = {'Shudders', 'Hypothermia', 'Chills', 'Shivers'}, crystallize = {'the Ice Age', 'Stasis', 'Crystals'}, wardofthorns = {'Spines', 'the Porcupine', 'Quills', 'the Thicket'}, tremor = {'the Earthquake', 'Disaster', 'the Fissure'}, vigor = {'Vim', 'the Brute', 'Brawn'} } }, colors = { red = {230, 92, 92}, orange = {230, 161, 92}, yellow = {230, 230, 92}, green = {161, 230, 92}, lime = {92, 230, 92}, aqua = {92, 230, 161}, cyan = {92, 230, 230}, blue = {92, 161, 230}, indigo = {92, 92, 230}, purple= {161, 92, 230}, magenta = {230, 92, 230}, pink = {230, 92, 161} }, imageCount = 9 }, units = { baseHealthScaling = 3, baseDamageScaling = 3, upgradeCostIncrease = 1, attributeCostIncrease = 1 }, enemies = { forest = { minEnemyRate = 9, maxEnemyRate = 11, minEnemyRateDecay = .025, maxEnemyRateDecay = .025, maxEnemiesCoefficient = .08, levelScale = .75, maxElites = 1, maxEliteBuffCount = 1, eliteLevelThreshold = 50, types = { duju = 0, spuju = 360 } }, cavern = { minEnemyRate = 9, maxEnemyRate = 11, minEnemyRateDecay = .025, maxEnemyRateDecay = .025, maxEnemiesCoefficient = .08, levelScale = .85, maxElites = 1, maxEliteBuffCount = 1, eliteLevelThreshold = 50, types = { spuju = 0, vuju = 600 } }, tundra = { level = 5, minEnemyRate = 9, maxEnemyRate = 11, minEnemyRateDecay = .025, maxEnemyRateDecay = .025, maxEnemiesCoefficient = .08, levelScale = .95, maxElites = 2, maxEliteBuffCount = 2, eliteLevelThreshold = 60, types = { vuju = 300, spuju = 0, duju = 0 } }, volcano = { level = 10, minEnemyRate = 9, maxEnemyRate = 11, minEnemyRateDecay = .025, maxEnemyRateDecay = .025, maxEnemiesCoefficient = .08, levelScale = 1.5, maxElites = 3, maxEliteBuffCount = 3, eliteLevelThreshold = 100, types = { vuju = 240, spuju = 120, duju = 0 } }, survival = { minEnemyRate = 9, maxEnemyRate = 11, minEnemyRateDecay = .025, maxEnemyRateDecay = .025, maxEnemiesCoefficient = .08, levelScale = 1, maxElites = 3, maxEliteBuffCount = 3, eliteLevelThreshold = 50, types = { duju = 0, spuju = 0, vuju = 0 } } }, defaultUser = { name = 'Muju', color = 'purple', hats = {}, hat = nil, runes = { stash = {}, bruju = {}, xuju = {}, kuju = {}, thuju = {} }, campaign = { medals = { forest = {}, cavern = {}, tundra = {}, volcano = {} }, hatHistory = { forest = nil, cavern = nil, tundra = nil, volcano = nil } }, survival = { bestTime = 0, minions = {} } }, defaultOptions = { resolution = nil, fullscreen = true, display = 1, vsync = false, msaa = 4, textureSmoothing = true, postprocessing = true, particles = true, mute = false, master = 1.0, music = 1.0, sound = .75, colorblind = false, powersave = true, offline = false }, effects = { forest = { vignette = { blur = {.45, .45}, radius = {.85, .65} }, bloom = { alpha = {0, 20} } }, cavern = { vignette = { blur = {.6, 1.15}, radius = {.75, .75} }, bloom = { alpha = {5, 20} } }, tundra = { vignette = { blur = {.45, 1.15}, radius = {.85, .85} }, bloom = { alpha = {10, 20} } }, volcano = { vignette = { blur = {.45, 1.15}, radius = {.85, .85} }, bloom = { alpha = {10, 70} } } } }