local Bruju = extend(Animation) Bruju.scale = .5 Bruju.offsety = 55 Bruju.default = 'spawn' Bruju.states = {} Bruju.states.spawn = { priority = 5, speed = .85 } Bruju.states.idle = { priority = 1, loop = true, speed = .3 } Bruju.states.walk = { priority = 1, loop = true, speed = .73 } Bruju.states.attack = { priority = 1, loop = true, speed = 1.6 } Bruju.states.death = { priority = 5, speed = .8 } return Bruju