local Duju = extend(Animation) Duju.scale = 1 Duju.offsety = 10 Duju.default = 'spawn' Duju.backwards = true Duju.states = {} Duju.states.spawn = { priority = 5, speed = .8 } Duju.states.idle = { priority = 1, loop = true, speed = .31 } Duju.states.walk = { priority = 1, loop = true, speed = .8 } Duju.states.attack = { priority = 1, loop = true, speed = 1 } Duju.states.headbutt = { priority = 3, speed = .69, } Duju.states.charge = { priority = 3, speed = 1 } Duju.states.death = { priority = 5, speed = 1 } return Duju