local Huju = extend(Animation) Huju.scale = .5 Huju.offsety = 64 Huju.default = 'spawn' Huju.states = {} Huju.states.spawn = { priority = 5, speed = 1 } Huju.states.idle = { priority = 1, loop = true, speed = .4 } Huju.states.walk = { priority = 1, loop = true, speed = .4 } Huju.states.attack = { priority = 1, loop = true, speed = 1 } Huju.states.death = { priority = 5, speed = .8 } return Huju