local Kuju = extend(Animation) Kuju.scale = .35 Kuju.offsety = 64 Kuju.backwards = true Kuju.default = 'spawn' Kuju.states = {} Kuju.states.spawn = { priority = 5, speed = 1 } Kuju.states.idle = { priority = 1, loop = true, speed = .21 } Kuju.states.walk = { priority = 1, loop = true, speed = .73 } Kuju.states.attack = { priority = 1, loop = true, speed = 1 } Kuju.states.frozenorb = { priority = 3, speed = 1 } Kuju.states.frostbite = { priority = 3, speed = 1 } Kuju.states.death = { priority = 5, speed = .8 } return Kuju