local Muju = extend(Animation) Muju.scale = .65 Muju.offsety = Player.height + 16 Muju.default = 'idle' Muju.states = {} Muju.states.idle = { priority = 1, loop = true, speed = .4, mix = { walk = .2, summon = .1, death = .2 } } Muju.states.walk = { priority = 1, loop = true, speed = 1, mix = { idle = .1, summon = .1, death = .2 } } Muju.states.summon = { priority = 2, blocking = true, speed = 1.85, mix = { walk = .2, idle = .2 } } Muju.states.death = { priority = 3, blocking = true, speed = .7 } Muju.states.resurrect = { priority = 3, blocking = true, speed = .9 } return Muju