local Thuju = extend(Animation) Thuju.scale = .32 Thuju.offsety = 64 Thuju.default = 'spawn' Thuju.states = {} Thuju.states.spawn = { priority = 5, speed = .75 } Thuju.states.idle = { priority = 1, loop = true, speed = .21 } Thuju.states.walk = { priority = 1, loop = true, speed = .73 } Thuju.states.attack = { priority = 1, loop = true, speed = 1 } Thuju.states.taunt = { priority = 3, speed = 1 } Thuju.states.tremor = { priority = 3, speed = 1 } Thuju.states.death = { priority = 5, speed = .8 } return Thuju