local Vuju = extend(Animation) Vuju.scale = .3 Vuju.offsety = 64 Vuju.default = 'spawn' Vuju.states = {} Vuju.states.spawn = { priority = 5, speed = 1 } Vuju.states.idle = { priority = 1, loop = true, speed = .66 } Vuju.states.walk = { priority = 1, loop = true, speed = .92 } Vuju.states.attack = { priority = 1, loop = true, speed = 1.62 } Vuju.states.attack1 = { priority = 1, loop = true, speed = 1.62 } Vuju.states.attack2 = { priority = 1, loop = true, speed = 1.08 } Vuju.states.teleport = { priority = 3, speed = .7 } Vuju.states.puppetize = { priority = 3, loop = true, speed = 1 } Vuju.states.death = { priority = 5, speed = .69 } return Vuju