local DamageReflect = class() DamageReflect.image = data.media.graphics.particles.line DamageReflect.max = 32 DamageReflect.options = {} DamageReflect.options.particleLifetime = {.4} DamageReflect.options.colors = {{255, 220, 200, 255}, {255, 220, 200, 0}} DamageReflect.options.sizes = {.5, .5} DamageReflect.options.relativeRotation = true DamageReflect.options.spread = 2 * math.pi DamageReflect.options.speed = {100, 100} DamageReflect.options.radialAcceleration = {200, 200} DamageReflect.options.linearAcceleration = {0, 500, 0, 500} DamageReflect.options.areaSpread = {'normal', 10, 10} return DamageReflect