local Puppetize = extend(Buff) Puppetize.tags = {} function Puppetize:activate() self.unit.channeling, self.unit.spawning, self.unit.casting = false, false, false self.unit.team = self.unit.team == 0 and ctx.player.team or 0 self.unit.target = nil self.unit.animation:set('idle', {force = true}) end function Puppetize:deactivate() self.unit.team = self.unit.team == 0 and ctx.player.team or 0 self.unit.target = nil self.unit.animation:set('idle', {force = true}) if self.owner then self.owner.channeling = false self.owner.animation:set('idle', {force = true}) end end return Puppetize