AnimationStateData.lua 2.5 KB

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  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes Software License
  3. -- Version 2.1
  4. --
  5. -- Copyright (c) 2013, Esoteric Software
  6. -- All rights reserved.
  7. --
  8. -- You are granted a perpetual, non-exclusive, non-sublicensable and
  9. -- non-transferable license to install, execute and perform the Spine Runtimes
  10. -- Software (the "Software") solely for internal use. Without the written
  11. -- permission of Esoteric Software (typically granted by licensing Spine), you
  12. -- may not (a) modify, translate, adapt or otherwise create derivative works,
  13. -- improvements of the Software or develop new applications using the Software
  14. -- or (b) remove, delete, alter or obscure any trademarks or any copyright,
  15. -- trademark, patent or other intellectual property or proprietary rights
  16. -- notices on or in the Software, including any copy thereof. Redistributions
  17. -- in binary or source form must include this license and terms.
  18. --
  19. -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. -- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  25. -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  26. -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  27. -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  28. -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. -------------------------------------------------------------------------------
  30. local AnimationStateData = {}
  31. function AnimationStateData.new (skeletonData)
  32. if not skeletonData then error("skeletonData cannot be nil", 2) end
  33. local self = {
  34. skeletonData = skeletonData,
  35. animationToMixTime = {},
  36. defaultMix = 0
  37. }
  38. function self:setMix (fromName, toName, duration)
  39. if not self.animationToMixTime[fromName] then
  40. self.animationToMixTime[fromName] = {}
  41. end
  42. self.animationToMixTime[fromName][toName] = duration
  43. end
  44. function self:getMix (fromName, toName)
  45. local first = self.animationToMixTime[fromName]
  46. if not first then return self.defaultMix end
  47. local duration = first[toName]
  48. if not duration then return self.defaultMix end
  49. return duration
  50. end
  51. return self
  52. end
  53. return AnimationStateData