SkeletonData.lua 3.4 KB

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  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes Software License
  3. -- Version 2.1
  4. --
  5. -- Copyright (c) 2013, Esoteric Software
  6. -- All rights reserved.
  7. --
  8. -- You are granted a perpetual, non-exclusive, non-sublicensable and
  9. -- non-transferable license to install, execute and perform the Spine Runtimes
  10. -- Software (the "Software") solely for internal use. Without the written
  11. -- permission of Esoteric Software (typically granted by licensing Spine), you
  12. -- may not (a) modify, translate, adapt or otherwise create derivative works,
  13. -- improvements of the Software or develop new applications using the Software
  14. -- or (b) remove, delete, alter or obscure any trademarks or any copyright,
  15. -- trademark, patent or other intellectual property or proprietary rights
  16. -- notices on or in the Software, including any copy thereof. Redistributions
  17. -- in binary or source form must include this license and terms.
  18. --
  19. -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. -- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  25. -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  26. -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  27. -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  28. -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. -------------------------------------------------------------------------------
  30. local SkeletonData = {}
  31. function SkeletonData.new ()
  32. local self = {
  33. bones = {},
  34. slots = {},
  35. slotNameIndices = {},
  36. skins = {},
  37. events = {},
  38. animations = {},
  39. defaultSkin = nil
  40. }
  41. function self:findBone (boneName)
  42. if not boneName then error("boneName cannot be nil.", 2) end
  43. for i,bone in ipairs(self.bones) do
  44. if bone.name == boneName then return bone end
  45. end
  46. return nil
  47. end
  48. function self:findBoneIndex (boneName)
  49. if not boneName then error("boneName cannot be nil.", 2) end
  50. for i,bone in ipairs(self.bones) do
  51. if bone.name == boneName then return i end
  52. end
  53. return -1
  54. end
  55. function self:findSlot (slotName)
  56. if not slotName then error("slotName cannot be nil.", 2) end
  57. for i,slot in ipairs(self.slots) do
  58. if slot.name == slotName then return slot end
  59. end
  60. return nil
  61. end
  62. function self:findSlotIndex (slotName)
  63. if not slotName then error("slotName cannot be nil.", 2) end
  64. return self.slotNameIndices[slotName] or -1
  65. end
  66. function self:findSkin (skinName)
  67. if not skinName then error("skinName cannot be nil.", 2) end
  68. for i,skin in ipairs(self.skins) do
  69. if skin.name == skinName then return skin end
  70. end
  71. return nil
  72. end
  73. function self:findEvent (eventName)
  74. if not eventName then error("eventName cannot be nil.", 2) end
  75. for i,event in ipairs(self.events) do
  76. if event.name == eventName then return event end
  77. end
  78. return nil
  79. end
  80. function self:findAnimation (animationName)
  81. if not animationName then error("animationName cannot be nil.", 2) end
  82. for i,animation in ipairs(self.animations) do
  83. if animation.name == animationName then return animation end
  84. end
  85. return nil
  86. end
  87. return self
  88. end
  89. return SkeletonData