Slot.lua 2.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283
  1. -------------------------------------------------------------------------------
  2. -- Spine Runtimes Software License
  3. -- Version 2.1
  4. --
  5. -- Copyright (c) 2013, Esoteric Software
  6. -- All rights reserved.
  7. --
  8. -- You are granted a perpetual, non-exclusive, non-sublicensable and
  9. -- non-transferable license to install, execute and perform the Spine Runtimes
  10. -- Software (the "Software") solely for internal use. Without the written
  11. -- permission of Esoteric Software (typically granted by licensing Spine), you
  12. -- may not (a) modify, translate, adapt or otherwise create derivative works,
  13. -- improvements of the Software or develop new applications using the Software
  14. -- or (b) remove, delete, alter or obscure any trademarks or any copyright,
  15. -- trademark, patent or other intellectual property or proprietary rights
  16. -- notices on or in the Software, including any copy thereof. Redistributions
  17. -- in binary or source form must include this license and terms.
  18. --
  19. -- THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. -- IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. -- MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. -- EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. -- SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. -- PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  25. -- OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  26. -- WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  27. -- OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  28. -- ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. -------------------------------------------------------------------------------
  30. local Slot = {}
  31. function Slot.new (slotData, skeleton, bone)
  32. if not slotData then error("slotData cannot be nil", 2) end
  33. if not skeleton then error("skeleton cannot be nil", 2) end
  34. if not bone then error("bone cannot be nil", 2) end
  35. local self = {
  36. data = slotData,
  37. skeleton = skeleton,
  38. bone = bone,
  39. r = 1, g = 1, b = 1, a = 1,
  40. attachment = nil,
  41. attachmentTime = 0,
  42. attachmentVertices = nil
  43. }
  44. function self:setColor (r, g, b, a)
  45. self.r = r
  46. self.g = g
  47. self.b = b
  48. self.a = a
  49. end
  50. function self:setAttachment (attachment)
  51. self.attachment = attachment
  52. self.attachmentTime = self.skeleton.time
  53. end
  54. function self:setAttachmentTime (time)
  55. self.attachmentTime = self.skeleton.time - time
  56. end
  57. function self:getAttachmentTime ()
  58. return self.skeleton.time - self.attachmentTime
  59. end
  60. function self:setToSetupPose ()
  61. local data = self.data
  62. self:setColor(data.r, data.g, data.b, data.a)
  63. local attachment
  64. if data.attachmentName then
  65. attachment = self.skeleton:getAttachment(data.name, data.attachmentName)
  66. end
  67. self:setAttachment(attachment)
  68. end
  69. self:setToSetupPose()
  70. return self
  71. end
  72. return Slot