duju.lua 566 B

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  1. local Duju = extend(Animation)
  2. Duju.scale = 1
  3. Duju.offsety = 10
  4. Duju.default = 'spawn'
  5. Duju.backwards = true
  6. Duju.states = {}
  7. Duju.states.spawn = {
  8. priority = 5,
  9. speed = .8
  10. }
  11. Duju.states.idle = {
  12. priority = 1,
  13. loop = true,
  14. speed = .31
  15. }
  16. Duju.states.walk = {
  17. priority = 1,
  18. loop = true,
  19. speed = .8
  20. }
  21. Duju.states.attack = {
  22. priority = 1,
  23. loop = true,
  24. speed = 1
  25. }
  26. Duju.states.headbutt = {
  27. priority = 3,
  28. speed = .69,
  29. }
  30. Duju.states.charge = {
  31. priority = 3,
  32. speed = 1
  33. }
  34. Duju.states.death = {
  35. priority = 5,
  36. speed = 1
  37. }
  38. return Duju