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- local Spuju = extend(Animation)
- Spuju.scale = .75
- Spuju.offsety = 32
- Spuju.backwards = true
- Spuju.default = 'spawn'
- Spuju.states = {}
- Spuju.states.spawn = {
- priority = 5,
- speed = 1
- }
- Spuju.states.idle = {
- priority = 1,
- loop = true,
- speed = .25
- }
- Spuju.states.walk = {
- priority = 1,
- loop = true,
- speed = .25
- }
- Spuju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1
- }
- Spuju.states.fear = {
- priority = 3,
- speed = .8
- }
- Spuju.states.death = {
- priority = 5,
- speed = .34
- }
- return Spuju
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