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- local Thuju = extend(Animation)
- Thuju.scale = .32
- Thuju.offsety = 64
- Thuju.default = 'spawn'
- Thuju.states = {}
- Thuju.states.spawn = {
- priority = 5,
- speed = .75
- }
- Thuju.states.idle = {
- priority = 1,
- loop = true,
- speed = .21
- }
- Thuju.states.walk = {
- priority = 1,
- loop = true,
- speed = .73
- }
- Thuju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1
- }
- Thuju.states.taunt = {
- priority = 3,
- speed = 1
- }
- Thuju.states.tremor = {
- priority = 3,
- speed = 1
- }
- Thuju.states.death = {
- priority = 5,
- speed = .8
- }
- return Thuju
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