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- local Vuju = extend(Animation)
- Vuju.scale = .3
- Vuju.offsety = 64
- Vuju.default = 'spawn'
- Vuju.states = {}
- Vuju.states.spawn = {
- priority = 5,
- speed = 1
- }
- Vuju.states.idle = {
- priority = 1,
- loop = true,
- speed = .66
- }
- Vuju.states.walk = {
- priority = 1,
- loop = true,
- speed = .92
- }
- Vuju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1.62
- }
- Vuju.states.attack1 = {
- priority = 1,
- loop = true,
- speed = 1.62
- }
- Vuju.states.attack2 = {
- priority = 1,
- loop = true,
- speed = 1.08
- }
- Vuju.states.teleport = {
- priority = 3,
- speed = .7
- }
- Vuju.states.puppetize = {
- priority = 3,
- loop = true,
- speed = 1
- }
- Vuju.states.death = {
- priority = 5,
- speed = .69
- }
- return Vuju
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