victoryrush.lua 221 B

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  1. local VictoryRush = extend(Ability)
  2. function VictoryRush:kill()
  3. local level = self.unit:upgradeLevel('victoryrush')
  4. self.unit.buffs:add('victoryrush', {haste = .4 * level, timer = 2 + level})
  5. end
  6. return VictoryRush