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- local Xuju = extend(Animation)
- Xuju.scale = .3
- Xuju.offsety = 72
- Xuju.default = 'spawn'
- Xuju.states = {}
- Xuju.states.spawn = {
- priority = 5,
- speed = .75
- }
- Xuju.states.idle = {
- priority = 1,
- loop = true,
- speed = 1
- }
- Xuju.states.walk = {
- priority = 1,
- loop = true,
- speed = .73
- }
- Xuju.states.attack = {
- priority = 1,
- loop = true,
- speed = 1
- }
- Xuju.states.death = {
- priority = 5,
- speed = .8
- }
- Xuju.states.vanish = {
- priority = 3,
- speed = .5
- }
- Xuju.states.rend = {
- priority = 3,
- speed = 1.3
- }
- return Xuju
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