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- local Chilling = extend(Buff)
- Chilling.tags = {'elite'}
- function Chilling:preattack(target, damage)
- if isa(target, Unit) then
- target.buffs:add('chillingslow', {
- timer = self.duration,
- slow = self.slow,
- exhaust = self.exhaust
- })
- end
- end
- return Chilling
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