chilling.lua 285 B

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  1. local Chilling = extend(Buff)
  2. Chilling.tags = {'elite'}
  3. function Chilling:preattack(target, damage)
  4. if isa(target, Unit) then
  5. target.buffs:add('chillingslow', {
  6. timer = self.duration,
  7. slow = self.slow,
  8. exhaust = self.exhaust
  9. })
  10. end
  11. end
  12. return Chilling