- local Imbue = extend(Shruju)
- Imbue.name = 'Imbue'
- Imbue.description = 'The shrine heals .4% of its maximum health every second.'
- function Imbue:apply()
- ctx.shrine.regen = ctx.shrine.regen + (ctx.shrine.maxHealth * .004)
- end
- function Imbue:remove()
- ctx.shrine.regen = ctx.shrine.regen - (ctx.shrine.maxHealth * .004)
- end
- return Imbue
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