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- timer = {}
- timer.rot = function(v, fn)
- if v > 0 then
- v = v - ls.tickrate
- if v <= 0 then
- v = 0
- v = f.exe(fn) or 0
- end
- end
- return v
- end
- function isa(instance, class)
- return getmetatable(instance) and getmetatable(instance).__index == class
- end
- function math.insideCircle(x, y, cx, cy, r)
- return math.distance(x, y, cx, cy) < r
- end
- function toTime(x, format)
- x = math.floor(x)
- local seconds = math.floor(x % 60)
- local minutes = math.floor(x / 60)
- if format then
- if minutes < 10 then minutes = '0' .. minutes end
- end
- if seconds < 10 then seconds = '0' .. seconds end
- return minutes .. ':' .. seconds
- end
- if love.graphics then
- local g = love.graphics
- function g.printCenter(what, x, y)
- local font = g.getFont()
- g.print(what, x, y, 0, 1, 1, math.round(font:getWidth(what) / 2), math.round(font:getHeight(what) / 2))
- end
- function g.printShadow(what, x, y, center, shadowColor)
- local f = center and g.printCenter or g.print
- local color = {g.getColor()}
- g.setColor(shadowColor or {0, 0, 0, color[4]})
- f(what, x + 1, y + 1)
- g.setColor(color)
- f(what, x, y)
- end
- function g.drawRune(rune, x, y, stoneSize, runeSize, glow)
- if not rune then return end
- local atlas = data.atlas.hud
- local _, _, _, a = g.getColor()
- a = a or 255
- -- Stone
- local quad = 'runeBg' .. rune.background:capitalize()
- local w, h = atlas:getDimensions(quad)
- local scale = stoneSize / h
- g.setColor(255, 255, 255, a)
- g.draw(atlas.texture, atlas.quads[quad], x, y, 0, scale, scale, w / 2, h / 2)
- if glow then
- g.setBlendMode('additive')
- g.setColor(255, 255, 255, 80 * (a / 255))
- g.draw(atlas.texture, atlas.quads[quad], x, y, 0, scale, scale, w / 2, h / 2)
- g.setBlendMode('alpha')
- end
- -- Rune
- local quad = 'rune' .. rune.image
- local w, h = atlas:getDimensions(quad)
- local scale = runeSize / h
- local color = config.runes.colors[rune.color]
- g.setColor(color[1], color[2], color[3], a)
- g.draw(atlas.texture, atlas.quads[quad], x, y, 0, scale, scale, w / 2, h / 2)
- if glow then
- g.setBlendMode('additive')
- g.setColor(255, 255, 255, 80 * (a / 255))
- g.draw(atlas.texture, atlas.quads[quad], x, y, 0, scale, scale, w / 2, h / 2)
- g.setBlendMode('alpha')
- end
- end
- end
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