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- Buff = class()
- Buff.activate = f.empty
- Buff.deactivate = f.empty
- Buff.update = f.empty
- function Buff:rot()
- if self.timer then
- local rate = ls.tickrate
- if self.unit then
- if self.unit.buffs:isCrowdControl(self.code) then
- local immunity = self.unit.buffs:ccImmunity()
- if immunity == 1 then self.timer = 0
- else rate = rate / (1 - immunity) end
- end
- self.timer = self.timer - rate
- if self.timer <= 0 then
- self.unit.buffs:remove(self)
- end
- elseif self.player then
- self.timer = self.timer - rate
- if self.timer <= 0 then
- self.player.buffs:remove(self)
- end
- end
- end
- end
- function Buff:getUnitDirection()
- return (self.unit.animation.flipped and -1 or 1)
- end
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