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@@ -33,7 +33,7 @@ function cry:update(dt)
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local a, rx, ry, rz = lovr.headset.getOrientation()
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local playerDirection = quat.from_angle_axis(a, vec3(rx, ry, rz)) * vec3.unit_z
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local factor = vec3.dot(blockDirection, playerDirection)
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- block.position.z = block.position.z + factor * dt * 2
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+ block.position.z = self.block.position.z + factor * dt * 2
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end
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-- Win
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