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- local intersect = require "modules.intersect"
- local vec3 = require "modules.vec3"
- local mat4 = require "modules.mat4"
- describe("intersect:", function()
- it("intersects a point with a triangle", function()
- local a = vec3()
- local b = vec3(0, 0, 5)
- local c = {
- vec3(-1, -1, 0),
- vec3( 1, -1, 0),
- vec3( 0.5, 1, 0)
- }
- assert.is_true(intersect.point_triangle(a, c))
- assert.is_not_true(intersect.point_triangle(b, c))
- end)
- it("intersects a point with an aabb", function()
- local a = vec3()
- local b = vec3(0, 0, 5)
- local c = {
- min = vec3(-1),
- max = vec3( 1)
- }
- assert.is_true(intersect.point_aabb(a, c))
- assert.is_not_true(intersect.point_aabb(b, c))
- end)
- it("intersects a point with a frustum", function()
- pending("TODO")
- end)
- it("intersects a ray with a triangle", function()
- local a = {
- position = vec3(0.5, 0.5, -1),
- direction = vec3(0, 0, 1)
- }
- local b = {
- position = vec3(0.5, 0.5, -1),
- direction = vec3(0, 0, -1)
- }
- local c = {
- vec3(-1, -1, 0),
- vec3( 1, -1, 0),
- vec3( 0.5, 1, 0)
- }
- assert.is_true(vec3.is_vec3(intersect.ray_triangle(a, c)))
- assert.is_not_true(intersect.ray_triangle(b, c))
- end)
- it("intersects a ray with a sphere", function()
- local a = {
- position = vec3(0, 0, -2),
- direction = vec3(0, 0, 1)
- }
- local b = {
- position = vec3(0, 0, -2),
- direction = vec3(0, 0, -1)
- }
- local c = {
- position = vec3(),
- radius = 1
- }
- local w, x = intersect.ray_sphere(a, c)
- local y, z = intersect.ray_sphere(b, c)
- assert.is_true(vec3.is_vec3(w))
- assert.is_not_true(y)
- end)
- it("intersects a ray with an aabb", function()
- local a = {
- position = vec3(0, 0, -2),
- direction = vec3(0, 0, 1)
- }
- local b = {
- position = vec3(0, 0, -2),
- direction = vec3(0, 0, -1)
- }
- local c = {
- min = vec3(-1),
- max = vec3( 1)
- }
- local w, x = intersect.ray_aabb(a, c)
- local y, z = intersect.ray_aabb(b, c)
- assert.is_true(vec3.is_vec3(w))
- assert.is_not_true(y)
- end)
- it("intersects a ray with a plane", function()
- local a = {
- position = vec3(0, 0, 1),
- direction = vec3(0, 0, -1)
- }
- local b = {
- position = vec3(0, 0, 1),
- direction = vec3(0, 0, 1)
- }
- local c = {
- position = vec3(),
- normal = vec3(0, 0, 1)
- }
- local w, x = intersect.ray_plane(a, c)
- local y, z = intersect.ray_plane(b, c)
- assert.is_true(vec3.is_vec3(w))
- assert.is_not_true(y)
- end)
- it("intersects a line with a line", function()
- local a = {
- vec3(0, 0, -1),
- vec3(0, 0, 1)
- }
- local b = {
- vec3(0, 0, -1),
- vec3(0, 1, -1)
- }
- local c = {
- vec3(-1, 0, 0),
- vec3( 1, 0, 0)
- }
- local w, x = intersect.line_line(a, c, 0.001)
- local y, z = intersect.line_line(b, c, 0.001)
- local u, v = intersect.line_line(b, c)
- assert.is_truthy(w)
- assert.is_not_truthy(y)
- assert.is_truthy(u)
- end)
- it("intersects a segment with a segment", function()
- local a = {
- vec3(0, 0, -1),
- vec3(0, 0, 1)
- }
- local b = {
- vec3(0, 0, -1),
- vec3(0, 1, -1)
- }
- local c = {
- vec3(-1, 0, 0),
- vec3( 1, 0, 0)
- }
- local w, x = intersect.segment_segment(a, c, 0.001)
- local y, z = intersect.segment_segment(b, c, 0.001)
- local u, v = intersect.segment_segment(b, c)
- assert.is_truthy(w)
- assert.is_not_truthy(y)
- assert.is_truthy(u)
- end)
- it("intersects an aabb with an aabb", function()
- local a = {
- min = vec3(-1),
- max = vec3( 1)
- }
- local b = {
- min = vec3(-5),
- max = vec3(-3)
- }
- local c = {
- min = vec3(),
- max = vec3(2)
- }
- assert.is_true(intersect.aabb_aabb(a, c))
- assert.is_not_true(intersect.aabb_aabb(b, c))
- end)
- it("intersects an aabb with an obb", function()
- local r = mat4():rotate(mat4(), math.pi / 4, vec3.unit_z)
- local a = {
- position = vec3(),
- extent = vec3(0.5)
- }
- local b = {
- position = vec3(),
- extent = vec3(0.5),
- rotation = r
- }
- local c = {
- position = vec3(0, 0, 2),
- extent = vec3(0.5),
- rotation = r
- }
- assert.is_true(vec3.is_vec3(intersect.aabb_obb(a, b)))
- assert.is_not_true(intersect.aabb_obb(a, c))
- end)
- it("intersects an aabb with a sphere", function()
- local a = {
- min = vec3(-1),
- max = vec3( 1)
- }
- local b = {
- min = vec3(-5),
- max = vec3(-3)
- }
- local c = {
- position = vec3(0, 0, 3),
- radius = 3
- }
- assert.is_true(intersect.aabb_sphere(a, c))
- assert.is_not_true(intersect.aabb_sphere(b, c))
- end)
- it("intersects an aabb with a frustum", function()
- pending("TODO")
- end)
- it("encapsulates an aabb", function()
- local a = {
- min = vec3(-1),
- max = vec3( 1)
- }
- local b = {
- min = vec3(-1.5),
- max = vec3( 1.5)
- }
- local c = {
- min = vec3(-0.5),
- max = vec3( 0.5)
- }
- local d = {
- min = vec3(-1),
- max = vec3( 1)
- }
- assert.is_true(intersect.encapsulate_aabb(a, d))
- assert.is_true(intersect.encapsulate_aabb(b, d))
- assert.is_not_true(intersect.encapsulate_aabb(c, d))
- end)
- it("intersects a circle with a circle", function()
- local a = {
- position = vec3(0, 0, 6),
- radius = 3
- }
- local b = {
- position = vec3(0, 0, 7),
- radius = 3
- }
- local c = {
- position = vec3(),
- radius = 3
- }
- assert.is_true(intersect.circle_circle(a, c))
- assert.is_not_true(intersect.circle_circle(b, c))
- end)
- it("intersects a sphere with a sphere", function()
- local a = {
- position = vec3(0, 0, 6),
- radius = 3
- }
- local b = {
- position = vec3(0, 0, 7),
- radius = 3
- }
- local c = {
- position = vec3(),
- radius = 3
- }
- assert.is_true(intersect.sphere_sphere(a, c))
- assert.is_not_true(intersect.sphere_sphere(b, c))
- end)
- it("intersects a sphere with a frustum", function()
- pending("TODO")
- end)
- it("intersects a capsule with another capsule", function()
- pending("TODO")
- end)
- end)
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