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- local textures = {
- k = lovr.graphics.newTexture('art/blockK.png'),
- e = lovr.graphics.newTexture('art/blockE.png'),
- y = lovr.graphics.newTexture('art/blockY.png')
- }
- local cubeFace = lovr.graphics.newMesh({
- { -.25, .25, 0, 0,0,0, 0, 0 },
- { .25, .25, 0, 0,0,0, 1, 0 },
- { -.25, -.25, 0, 0,0,0, 0, 1 },
- { .25, -.25, 0, 0,0,0, 1, 1 }
- }, 'strip')
- cubeFace:setMaterial(lovr.graphics.newMaterial())
- -- DAMMIT
- return function(letter)
- g.setColor(1, 1, 1)
- cubeFace:getMaterial():setTexture(textures[letter])
- g.push()
- g.rotate(0, 0, 1, 0)
- g.translate(0, 0, .25)
- cubeFace:draw()
- g.pop()
- g.push()
- g.rotate(math.pi / 2, 0, 1, 0)
- g.translate(0, 0, .25)
- cubeFace:draw()
- g.pop()
- g.push()
- g.rotate(math.pi, 0, 1, 0)
- g.translate(0, 0, .25)
- cubeFace:draw()
- g.pop()
- g.push()
- g.rotate(3 * math.pi / 2, 0, 1, 0)
- g.translate(0, 0, .25)
- cubeFace:draw()
- g.pop()
- g.push()
- g.rotate(math.pi / 2, 1, 0, 0)
- g.translate(0, 0, .25)
- cubeFace:draw()
- g.pop()
- g.push()
- g.rotate(-math.pi / 2, 1, 0, 0)
- g.translate(0, 0, .25)
- cubeFace:draw()
- g.pop()
- end
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