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@@ -96,6 +96,10 @@ function client:update(dt)
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self.proposition = 0
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self.proposition = 0
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end
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end
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+ if self.dueling > 0 and self.duelTimer > 0 then
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+ self.duelTimer = math.max(self.duelTimer - dt, 0)
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+ end
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+
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local t = lovr.timer.getTime()
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local t = lovr.timer.getTime()
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if self.state == 'server' and self.peer and (t - self.lastInput) >= config.inputRate then
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if self.state == 'server' and self.peer and (t - self.lastInput) >= config.inputRate then
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local x, y, z = lovr.headset.getPosition()
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local x, y, z = lovr.headset.getPosition()
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@@ -263,11 +267,13 @@ function client:draw()
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local other = self.players[self.dueling]
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local other = self.players[self.dueling]
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local hx, hy, hz = lovr.headset.getPosition()
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local hx, hy, hz = lovr.headset.getPosition()
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local ox, oy, oz = denormalize(other.x, config.bounds), denormalize(other.y, config.bounds), denormalize(other.z, config.bounds)
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local ox, oy, oz = denormalize(other.x, config.bounds), denormalize(other.y, config.bounds), denormalize(other.z, config.bounds)
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- local tx, ty, tz = (hx + ox) / 2, 1, (hz + oz) / 2
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- self.models.table:draw(tx, ty, tz, 1, quat():between(vec3(0, 0, -1), vec3(hx - ox, 0, hz - oz)):getAngleAxis())
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+ local tx, ty, tz = (hx + ox) / 2, 1.2, (hz + oz) / 2
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+ local angle = math.atan2((hy - ty), (hx - tx))
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+ print(tx, ty, tz, angle)
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+ self.models.table:draw(tx, ty, tz, .5, angle + math.pi / 2, 0, 1, 0)
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lovr.graphics.setShader()
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lovr.graphics.setShader()
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- local angle, ax, ay, az = lovr.math.lookAt(hx, hy, hz, tx, ty + 1, tz)
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- lovr.graphics.print(math.ceil(self.duelTimer), tx, ty + 1, tz, .1, angle, ax, ay, az)
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+ local angle, ax, ay, az = lovr.math.lookAt(hx, hy, hz, tx, ty + .8, tz)
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+ lovr.graphics.print(math.ceil(self.duelTimer), tx, ty + .8, tz, .1, angle, ax, ay, az)
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lovr.graphics.setShader(self.shader)
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lovr.graphics.setShader(self.shader)
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end
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end
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end
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end
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@@ -674,7 +680,6 @@ function client.messages.server.gamestate(self, data)
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end
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end
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function client.messages.server.duel(self, data)
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function client.messages.server.duel(self, data)
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- print('received dueling', data.first, data.second, self.id)
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if data.first == self.id then
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if data.first == self.id then
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self.dueling = data.second
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self.dueling = data.second
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self.duelTimer = 10
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self.duelTimer = 10
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